одна из трех игр, популярных в Греции. друге две: Portes и Plakoto. вместе эти три игры называются **Tavli** и обычно играются матчи из трех, из пяти или из семи разных игр

this game is popular in Greece. a similar game is played in Turkey under the name Moultezim

each player starts with fifteen checkers on the rightmost point of the far side of the board, at diagonally opposite corners from each other. they both move in the same direction, counterclockwise, around the board

the object of the game is to move all your checkers around the board and bear them off. white bears off at the lower-right; red bears off at the upper-left

to start both players roll one die and the higher number goes first. that player rolls the dice again to begin his turn. after the first game, the winner of the previous game goes first:

- a checker may be moved only to an open point (one that is not occupied by any opposing checkers)
- doubles are played twice
- gamer must use both numbers of a roll if possible, or all four numbers in the case of doubles. if s/he can play one number but not both, s/he must play the higher one

first checker away : your first checker must pass the opponent’s starting point before you may move any of your other checkers

dramatical example of this rule : after White’s initial roll of 6-6, s/he moves own first checker forward six spaces, but then s/he is stuck - s/he cannot move the same checker any further because it is blocked, and s/he cannot move any other checker until the first checker is past the opponent’s starting point

no hitting: a major difference between Fevga and other forms of backgammon is that there is no hitting in this game. one checker always controls a point, and an opposing checker may not land or touch down there

limitation on primes: you are not allowed to block all six points in your starting table. if you have built a prime (six consecutive blocked points), and your opponent has collected all his checkers onto the one point behind your prime, then you must unblock a point in your prime to allow him a chance to move

bearing off is just the same as in backgammon

scoring: the first player to bear off all his checkers wins the game and scores 1. if the winner bears off all his checkers before the loser has borne off any, he gets 2 (gammon). there is no doubling

Plakoto is also known in Turkey as **Tapa**

each player starts with fifteen checkers on the opponent’s one-point. the checkers move around the board in opposite directionsw

the object of the game is to bring all your checkers around to your own home board and then bear them off. the first player to bear off all of his checkers wins the game

to start each player rolls one die and the higher number goes first. that player then rolls the dice again to begin his first turn. after the first game, the winner of the previous game goes first. the roll of the dice indicates how many points (pips), the player is to move his checkers. the following rules apply:

- a checker may be moved only to an open point, one that is not occupied by TWO or more opposing checkers
- doubles are played twice. you must use both numbers of a roll if possible, or all four numbers in the case of doubles

pinning the opponent : there is no hitting in this game. instead, if you land on a point occupied by a single opposing checker, the opponent’s checker is trapped until you remove your checker . two of your checkers on a point, or ONE of your checkers pinning the opponent’s checker creates a block which the opponent cannot land or touch down on

white’s checker has come around the board and now pins red’s checker on the seven-point

pinning the mother checker
: the last checker on your starting point is called **the mother**
. and if this checker gets pinned by the opponent **before it has left the start**
, the game is over and **you lose two points**
. the only exception is if the opponent **still has checkers on his starting point**
, since in this case his own mother is still threatened. a game in which both mothers are pinned is a tie

bearing off is just the same as in backgammon

the first player to bear off all fifteen checkers wins the game. if the losing player has borne off at least one checker, he loses only 1; otherwise he loses 2 (gammon). there is no doubling

Portes - это короткие нарды без кокса и без куба удвоения

первый ходящий определяется броском одного зара, а в последующих партиях первым ходит выйгравший предыдущую

если проигравший смог выставить хотя бы одну шашку, то он проигрывает один куш, а если не смог - то два куша

турецкие длинные нарды, а греки эту игру называют Fevga

расположение шашек такое же, как в длинных нардах и такой же порядок движения

первым ходит тот, кто выкинул на одном заре больше очков

правила для ходов такие же как в длинных нардах, кроме двух деталей:

first checker away шашки с головы (по одной) можно брать лишь после того, как первая сходившая шашка пройдет пункт головы соперника

вы не можете занимать более четырех пунктов в базе соперника (в четверти его головы)

правила выставления такие же, как в длинных нардах

есть марс, но нет кокса и нет удвоения

**Gul Bara** and Tapa are variants popular in southeastern Europe and Turkey. the play will iterate among Gul Bara, and Tapa until one of the players reaches a score of 7 or 5

a major difference between Gul Bara and backgammon is that there is no hitting in this game: one checker by itself controls a point, and an opposing checker may not land or touch down there

Gul Bara is similar to Moultezim in that one checker controls a point and in initial position: each player starts with fifteen checkers on the rightmost point of the far side of the board, at diagonally opposite corners from each and they both move in the same direction, counterclockwise, around the board

the object of the game is to move all of your checkers around the board and bear them off. the first player to bear off all his checkers wins the game

the unique feature of Gul Bara is that doubles are very powerful. when you roll doubles, you play your roll in the normal way and then you play every succeeding doubles roll up to and including 6-6

to start both players roll one die and the higher number goes first. that player rolls the dice again to begin his turn

the roll of the dice indicates how many points (pips), the player is to move his checkers. a checker may be moved only to an open point, one that is not occupied by an opposing checker

during the first three rolls of the game, doubles are played as in backgammon: each number is played twice but when you roll doubles after the first three rolls, you not only play the number you rolled four times, but you also play each successive number four times. for example, if you roll 3-3, you play your four 3’s, and then four 4’s, and then four 5’s, and then four 6’s. if at any point you are unable to play all four numbers, you lose the remainder of your turn. so in the early stages of a game, it is not difficult to play consecutive doubles. but since it only takes one checker to block a point, later in the game playing all your doubles is often quite difficult

bearing off is just the same as in backgammon. the first player to bear off all his checkers wins the game and gets 1. if the winner bears off all his checkers before the loser has borne off any, he gets 2 (gammon). there is no doubling